POV-Ray : Newsgroups : povray.general : PovRay Google Trends : Re: PovRay Google Trends Server Time
1 Jun 2024 21:45:29 EDT (-0400)
  Re: PovRay Google Trends  
From: Mr
Date: 14 Nov 2016 05:45:00
Message: <web.5829956d5604f2316086ed00@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> David Buck <dav### [at] simberoncom> wrote:
> >
> > What POVRay needs is its own user interface tailored to POVRay. Other
> > user interfaces tend to break the world into triangles which don't
> > translate well to POVRay.  The POVRay text files are cumbersome because
> > they are non-visual and they force you to constantly switch from text
> > mode to render mode.
> >
> > I would like to see a user interface that supports all of the POVRay
> > primitives.  It would allow you select components of the scene with
> > parameters that are alterable.  You don't necessarily need to see the
> > text but rather a graphical representation of the text.  It would allow
> > you to change any parameters and would re-render the scene automatically
> > with those changes.  The rendering might be incremental - it renders in
> > low resolution first and refines the image as you wait or renders
> > without textures then with textures or it renders without reflections
> > and later adds reflections - just some ideas.
> >
> > I often find myself asking "What happens if I change this parameter?"
> > To answer that I need to keep editing and rendering until I understand
> > it.  I'd rather select the parameter in a UI and use the mouse to change
> > the value and see in real time what it does to the image.
> >
> > Thoughts?
> > David Buck
>
> Some years I post screenshots:
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5302425140bf5a347a3e03fe0%40news.povray.org%3E/?mtop=4020
18
> &moff=109
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.56d33fab8302842a7a3e03fe0%40news.povray.org%3E/?mtop=4074
42


Indeed, as one of the latest capture shows in his thread, we strived hard with
Lanuhum to make the pov primitives dynamic into Blender and they are more
dynamic and parametric than all native Blender primitives ! They are all shipped
with official version of Blender.
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray

At least try it! that's all we're begging for, with no feedback we can't improve
it! also of course some help with Python development would be welcome now that
the POV scenes can be imported and some pov primitives passed in and out of
Blender, things get more complex to maintain and might be broken without us even
knowing it. so even just a simple try and report is very precious to us.
Making a picture in the same go is a nice bonus.
If Moray was as capable as Blender for "finger painting" I would gladly
switch... But let's be pragmatic. That's why I chose POV: It had caustics when
Blender had none, Cycles didn't exist, and Lux Render had no perfectly curved
mathematical primitives.

I started learning Python specifically for this exporter, only to achieve this
very goal several years ago now. Not because Blender's"finger-painting" is
better than scripting... nor because POV scripting is better (no matter my own
preference, the needs must direct just like when pixar made movies with
renderman SDL) Why choose, when we can have both?... and even more! This is
called a synergy.

LanuHum joined me to develop a more experimental version and I try to port his
developments to the stable version whenever I can, and if they fit without
breaking too much. We receive even less feedback in the Blender community
because of the loudness of Cycles development there and belief that POV is too
old to be good. So we're counting on you ! Thanks for your very precious
attention along these past years!
With very special thanks to Clipka who has been very responsive to our requests,
such as alternative shading models, I hope you don't blame him for that...

By the way, about several renderers for one POV SDL, it's already available as
well with UberPOV, trying its stochastic AA should be compulsory for all povers
to see real life render times, promising to bring POV back in the race without
as much noise as Cycles! can't wait for the Spectral revolution as well !

I'm digressing, I hope not high-jacking... What I meant to say is I'm so glad
the original developer of POV seems to feel the same about the power of having
user interfaces and scripting stop resenting each-other!


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